What's Covered
13 tactical mechanics across 5 categories. Detection is based on publicly available rules data. This tool flags what mechanics exist in a list — it does not provide tactical advice.
Deployment
InfiltrateCan be deployed outside the normal deployment zone.
Deep StrikeCan arrive from reserves mid-game anywhere on the battlefield.
Short Deep Strike RangeCan arrive from reserves closer to enemy models than usual.
Scout MoveCan make a move before the first battle round begins.
Return to ReservesCan remove itself from the battlefield and redeploy later.
Fight Phase
Fight FirstAlways fights before other units in the Fight phase.
Fight on DeathCan fight one final time immediately when destroyed.
Mobility
Advance and ChargeCan Advance and still Charge in the same turn.
Fall Back and ChargeCan Fall Back from combat and still Charge in the same turn.
Fall Back and ShootCan Fall Back from combat and still shoot in the same turn.
Reactive MoveCan move during the opponent's turn.
Offensive
Force BattleshockCan force enemy units into Battleshock outside the Morale phase.
Defensive
Feel No PainCan ignore wounds on a dice roll after saves.